![]() ![]() My one gripe with the assistance and difficulty options, however, is that there's very little incentive to change the assistance modifiers or increase the other drivers' difficulty. Of course, more experienced players can turn off different aspects of this assistance to gain more control over their vehicles and have a more realistic racing experience, but for the inexperienced gamer, turning on all assistance options will still make for great gameplay. Slightly Mad Studios has done a fantastic job of giving players unfamiliar with simulation-oriented racers the chance to have a simulation-like experience with only a few minutes of training, by creating a compelling control scheme and enabling heavy computer assistance when necessary. ![]() It straddles the line between something like Burnout, known for its high speed, arcade control, and awesome crashes, and titles like Gran Turismo and Forza Motorsport, which emphasize proper race mechanics and tend to have a steeper learning curve. Need for Speed SHIFT is neither a simulation racer nor an "arcade" experience. Now for the important part: the gameplay. Admittedly, earning in-game badges is somewhat cool because you get a feeling of instant gratification, but they're honestly not much more than fluff, and simply something to show off to your friends or used to earn Playstation Trophies. On top of that, after completing each race, you earn in-game "badges." Whether it's driving over 10 miles in a European car, or placing in two amateur races in a row, you're rewarded after every race for pretty much anything. You'll also receive more spots in your garage to hold additional cars, a cash bonus, and additional exterior car customization options. These points are also converted into "experience" which increases your "Driver Level." Every time your level goes up, you unlock new "invitation only" events according to your "precision vs. But don't think that you'll be distracted by trying to perform "maneuvers" while racing - as long as you're trying to win, you'll typically rack up points without even realizing it. Get enough points in a particular race, and you'll earn a star bonus on top of the stars you receive for placing in the top three. Aggressive points are earned by more competitive tactics, such as drafting your opponents, causing them to spin out, and drifting around corners. ![]() You earn Precision points by performing such feats as cleanly passing opponents, mastering turns at correct speeds, and following the "race line" (a colored line on the track that shows you the best route and speeds to take turns at). These "maneuvers" earn you points while you race, and are split into two categories: Precision and Aggressive. Stars are earned primarily in two ways: first by placing within the top three in each race, and second by executing certain maneuvers throughout the race. Cars are grouped by their Tier level, with Tier 1 cars being the least powerful, and Tier 4 cars reaching the pinnacle of dreamland racing machines. Each time you compete in a race, you try to earn "stars." Increasing your amount of stars unlocks more difficult races and various challenges (such as time challenges and head-to-head Driver Duels), which in turn unlock the more advanced Tiers. ![]()
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